[~] Shyguy behavior rework: now wanders randomly, improved door breaking animations, better pathfinding, increased range, improved attacks
[~] Reworked interactions (again) to support animation fixes; players without Engineering can't repair doors
[~] Radio system ported to TextChatService (legacy chat removed)
[-] Removed first person body (performance issue)
[+] Morphs now visible in viewmodel (only one optimized currently)
[~] Fixed StreamingEnabled causing server crashes
[~] Fixed viewmodels broken by Roblox updates
[~] Fixed deprecated functions and fonts (thanks, Roblox)
[-] Removed zombies (relied on deprecated code)
[~] Increased SCP-096's movement speed
[-] Removed old chat system (deprecated)
[~] Fixed radio tween offset issue
[~] Door system fixes: double door breaking issues resolved
[~] Fixed terrain holes
[+] Restored old gun FX
[~] Recoil effects now more intense
[~] Fixed inventory bug causing void glitch while detained
[~] Fixed health UI not resetting color after healing
[~] Fixed all dealers and vending machines
[~] Fixed credit system
[~] Corrected off-colored lights across map
[~] Cleaned up point spam
[-] Removed unused scripts
[~] Door break sounds fixed
[+] NEW ZONE: Maintenance Tunnels — # UNFINISHED #
[~] Fixed tweening on large gates
[~] Reworked UI
[~] Reworked inventory system: migrated from 4T (4-Tool) to 9T standard Roblox layout
[+] New footstep SFX module
[~] Ragdoll system completely rewritten — fixed bugs including "ragdoll balloon," flying/disappearing ragdolls, floor clipping, voiding, and inventory-breaking issues
[~] Fixed game-breaking chair bug that trapped characters in seats
[~] Radio UI is now more compact
[~] Fixed killfeed showing "Username_Dead" incorrectly
[+] New walk and idle animations
[+] MTF divisions now fully functional (previously implemented but unlogged)
[~] Fixed Solitary team functionality
[+] Shyguy can break doors again
[+] Shyguy can break doors again
[+] Shyguy can break doors again
[~] Fixed welds on several doors
[~] Interaction beam now connects to player’s hand instead of head
[+] Doors selected for interaction now highlight
[~] Locker system code cleaned up
[~] Converted some unions to meshes for performance optimization
[-] Removed empty models, welds, folders, and unnecessary clutter
[-] Removed VFP access between maintenance tunnels and parking lot (performance and visual quality issues)
[~] Fixed lighting in multiple areas
[~] Backpack now hides UI behind it when opened
[~] Opening Roblox menu now closes backpack to prevent mouse lock/stick
[~] Disabled movement while inventory is open (fixed speed exploit from dragging items)
[~] REWORKED CDCZ ZONE: new red line, cafeteria, cells, caves, and more
[~] Fixed gates being classified as armored doors (caused tablet override instead of card reader use)
[~] Armored doors now function properly
[+] Armored doors SFX added
[+] Revolving doors reintroduced
[+] New models added
[~] Fixed construction issues in CDCZ area
[~] Fixed collision bugs
[~] Fixed staircase construction error
[~] Union issues resolved
[~] Rewrote backend code for optimization
> CHANGELOG SYNCED █