[SITE EXILIS TERMINAL v1.4.4-β] :: STATUS ONLINE :: ACCESS LEVEL [USER]
/site/welcome :: INIT
█ SYSTEM ONLINE █ Welcome to Site Exilis Remastered Terminal Access █ Loading user interface and security layers...

> Accessing classified simulation environment
> Environment: Cold Zone | Isolation Depth: ████

Secure. Contain. Protect.

█ OPERATIONS BEGIN █
/dev/journal :: logs

[MAY-1-2025] :: Created the website.

[APR-30-2025] :: Updated the game after 4 months.

> JOURNAL COMPLETE

/changelog :: delta compare
[V. 0.4.4-R] - APR 30 2025

[~] Shyguy behavior rework: now wanders randomly, improved door breaking animations, better pathfinding, increased range, improved attacks

[~] Reworked interactions (again) to support animation fixes; players without Engineering can't repair doors

[~] Radio system ported to TextChatService (legacy chat removed)

[-] Removed first person body (performance issue)

[+] Morphs now visible in viewmodel (only one optimized currently)

[~] Fixed StreamingEnabled causing server crashes

[~] Fixed viewmodels broken by Roblox updates

[~] Fixed deprecated functions and fonts (thanks, Roblox)

[-] Removed zombies (relied on deprecated code)

[~] Increased SCP-096's movement speed

[-] Removed old chat system (deprecated)

[~] Fixed radio tween offset issue

[~] Door system fixes: double door breaking issues resolved

[~] Fixed terrain holes

[+] Restored old gun FX

[~] Recoil effects now more intense

[~] Fixed inventory bug causing void glitch while detained

[~] Fixed health UI not resetting color after healing

[~] Fixed all dealers and vending machines

[~] Fixed credit system

[~] Corrected off-colored lights across map

[~] Cleaned up point spam

[-] Removed unused scripts

[~] Door break sounds fixed


[V. 0.4.3-R] - JAN 1 2024

[+] NEW ZONE: Maintenance Tunnels — # UNFINISHED #

[~] Fixed tweening on large gates

[~] Reworked UI

[~] Reworked inventory system: migrated from 4T (4-Tool) to 9T standard Roblox layout

[+] New footstep SFX module

[~] Ragdoll system completely rewritten — fixed bugs including "ragdoll balloon," flying/disappearing ragdolls, floor clipping, voiding, and inventory-breaking issues

[~] Fixed game-breaking chair bug that trapped characters in seats

[~] Radio UI is now more compact

[~] Fixed killfeed showing "Username_Dead" incorrectly

[+] New walk and idle animations

[+] MTF divisions now fully functional (previously implemented but unlogged)

[~] Fixed Solitary team functionality

[+] Shyguy can break doors again

[+] Shyguy can break doors again

[+] Shyguy can break doors again

[~] Fixed welds on several doors

[~] Interaction beam now connects to player’s hand instead of head

[+] Doors selected for interaction now highlight

[~] Locker system code cleaned up

[~] Converted some unions to meshes for performance optimization

[-] Removed empty models, welds, folders, and unnecessary clutter

[-] Removed VFP access between maintenance tunnels and parking lot (performance and visual quality issues)

[~] Fixed lighting in multiple areas

[~] Backpack now hides UI behind it when opened

[~] Opening Roblox menu now closes backpack to prevent mouse lock/stick

[~] Disabled movement while inventory is open (fixed speed exploit from dragging items)


[V. 0.4.2-R] - DEC 26 2024

[~] REWORKED CDCZ ZONE: new red line, cafeteria, cells, caves, and more

[~] Fixed gates being classified as armored doors (caused tablet override instead of card reader use)

[~] Armored doors now function properly

[+] Armored doors SFX added

[+] Revolving doors reintroduced

[+] New models added

[~] Fixed construction issues in CDCZ area

[~] Fixed collision bugs

[~] Fixed staircase construction error

[~] Union issues resolved

[~] Rewrote backend code for optimization


> CHANGELOG SYNCED █